
Destination SkillQueue
Are We There Yet
4683
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Posted - 2013.03.04 12:28:00 -
[1] - Quote
I don't really see much of an issue, but I'll just say a few words about the proposed solutions for this "problem".
1. All ideas from people who view highsec as just a kiddypool/newbie training area can be safely ignored. The premise they start from is **** to begin with, so the conclusions they come from it will be equally worthless.
2. Excluding single ship types from these sites won't fix your percieved problem. It'll just alter the symptoms. Highsec exploration is at it's core a speed race and nothing will change that or should change that. Either accept that and adapt or be the one who goes out of highsec. I can guarantee the amount of competition will drop dramatically and the rewards you get will increase as well. You'll be flying PvE focused ships in areas where everyone else flies PvP ships, but being a noob or veteran won't alter that. Only flying with others will.
3. Anyone suggesting a solution where every signature should be scanned is a masochist. Scanning sites isn't all that fun. Wasting huge amounts of time scanning types of sites you never had any interest in completing is just cruel and inhumane punishment. Having random signal bands for sites is fine as long as the threshold for filtering the site types is low. Meaning it can be made random as what exact site of that type you get, but the type(grav, ladar, combat) should be easy to determine, preferably with wormholes getting their own group. Basicly allow cherry picking of site types, but not exact sites.
4. Forcing people to kill every NPC in combat sites is a bad idea. One major reason I like exploration is, that I can avoid grinding huge piles of NPCs and still make a decent living as a combat pilot. It's also the reason why I dislike most lowsec/null sites even though the pay is better. They're like flying a mission with a better loot drop at the end. They offer better income then highsec sites by a good margin, but are also much more NPC grindy. If anything I'd like to see more lowsec/nullsec sites, that could be done with less tanky/DPS heavy ships and wouldn't be so time intensive to do. Think for example of a 5/10 DED site, that is doable in a frigate in 5 to 15 minutes. It can be hard, but it should offer something besides dozens of battleships to grind through before the next gate can be accessed and shooting a battlestation at the end for 10 minutes for the final loot drop.
Makavelia wrote:Julien Brellier wrote:Oh look, it's another "nerf highsec, move everything worth doing to low or null" thread.  Their are more than a few ways to make good isk in high sec. Exploration least of all should be the one tied to 1 area of space.. listen to yourself. Is there a reason exploration shouldn't remain one of them? Also exploration isn't tied to 1 area of space. It's available in all areas of space with greatly increased rewards in the more dangerous areas. |